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Blender Weekly Newsletter - Monday, August 31, 2015

Blender newsletter

Top new questions this week:

How to easily organise your Blender scene?

When making complex scenes there should be some kind of "folders" (i.e. like in Adobe Photoshop, layer management) in scene outliner, that can group objects together - but this feature seems not ...

scene groups parent layers  
asked by komorra 8 votes
answered by poor 8 votes

Use tracking information from video to make a 2d panorama

I am proficient in computers, but a relative noob to blender. My video is H.264 with 1080p@60. I have loaded a video in and did the whole tracking system and collected the movement data. I slowly ...

video tracking  
asked by cybernard 6 votes

How do I shrinkwrap an object to a curved surface cleanly and efficiently?

I have a sphere and two eyes. I want to shrinkwrap the eyes onto the sphere's surface cleanly. The only way I know how to shrinkwrap ANYTHING is via the Shrinkwrap modifier, which crumples up the ...

modeling modifiers vertices  
asked by ROBOTunderscore 6 votes
answered by Denis 7 votes

How to easily make mesh retopology?

After creating some hi-poly model, i'm always creating low-poly model by approximating that hi-poly mesh with triangle-by-triangle LP mesh - with snap to face mode turned on. So the process looks like ...

modeling topology  
asked by komorra 6 votes
answered by Gonzou 5 votes

Creating an object out of other objects

I was wondering if I could make an object out of other objects. Example: The surface area of a cube will be made out of small hexagonal prisms. I was wondering because I would like to create an ...

mesh modifiers  
asked by Olek410 5 votes
answered by Carlo 4 votes

How are vertex indices determined?

How does the program decide what indices to assign to vertices? If you create a primitive, are the indices generated randomly, or by some base primitive setting? If you extrude new vertices, will they ...

mesh scripting  
asked by Drudge 5 votes
answered by Jerryno 7 votes

Joining text objects and cube

I have a cube and created Text objects on all sides of the cube. After converting the text objects in meshes this is the result: After joining all text meshes and the cube (selected the cube as the ...

modifiers objects text-object  
asked by Jan Scherders 5 votes
answered by GiantCowFilms 3 votes

Greatest hits from previous weeks:

How to convert from high poly to low poly

I'm making a game in the unity engine and for my models i'm using blender 2.6. The thing is that i'm pretty new to graphics design (modeling, sculpting, etc) and by following some tutorials i've ...

topology  
asked by Dylan Velez 8 votes
answered by gandalf3 7 votes

Any good free materials libraries online?

I'm wondering if there's any addons or online libraries of materials I can download. I've found one called online_mat_lib, but then discovered it was from 2008 and thought by now something like that ...

materials  
asked by Leif 14 votes
answered by stacker 5 votes

Can you answer these?

Can't flip pose properly blender

Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:

animation rigging armature bones  
asked by wuden 3 votes

Creating/Handling pathfinding large world waypoints in Blender

I am trying to create an importer/exporter script for an open world's game map. However, I am being constantly hit and set back by performance of blender. I want to be able to create way points for ...

curves performance  
asked by Swoorup 2 votes

How to use PropertyGroupItem

I was browsing the docs when I ran into something interesting: bpy.types.propertyGroupItem This is what the doc says about it: Property that stores arbitrary, user defined properties I did a ...

scripting properties documentation  
asked by Isaac 1 vote
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