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Game Development Weekly Newsletter - Thursday, October 30, 2014

Game Development Weekly Newsletter

Top new questions this week:

Transmission implementation in a car game

I'm trying to create a simple car game with manual gear changes. However, I'm having a bit of trouble implementing the gear changes. Here's my current code for the "car": int gear = 1; // Current ...

simulations car  
asked by manabreak 18 votes
answered by Baldrickk 12 votes

In OpenGL, what is "zero state" rendering?

Recently at a job interview, I mentioned that I taught myself modern OpenGL and rendering with vertex buffer objects because my university only taught the fixed function pipeline with immediate mode ...

opengl rendering graphics-programming terminology  
asked by usm 9 votes
answered by v.oddou 8 votes

How should I collect user behavior data in an MMO?

In an MMO, and I'm trying to collect data about user behaviors for the purpose of tweaking the game rules to achieve maximum user satisfaction. Clearly one way to do it is to hand-roll specific ...

mmo  
asked by Robert Harvey 7 votes
answered by Zehelvion 11 votes

How to make a scrollbar?

I am making my own UI for my game, no libraries used, basic UI with simple controls and I am almost done. Now, let's say I need to display lots of information, controls or items which obviously won't ...

gui ui-design scrolling  
asked by Little Helper 3 votes
answered by Kable 4 votes

How do you make specific collisions in Unity?

So I have created a "game" where you are automatically running across platforms and you can jump and land on the top of them. I want to set it where if you collide with the the left and right side of ...

c# unity  
asked by user1627724 3 votes
answered by Kelly Thomas 2 votes

How to convert non-discreate data for discreate pathfinding?

I have a list of entities that looks like [{x,y,width,height}, {x,y,width,height}, ...]. This list is non-discreate, It doesn't follow a grid. entities can be positioned at floats like x:2.345 Most ...

vector path-finding data-structure navigation-mesh  
asked by kevzettler 2 votes
answered by Zehelvion 4 votes

Key mapping for a 2-players game

I've been struggling for a while trying to figure out the best way to map two players on a single keyboard. Let's consider something generic: Arrows Validation Cancel (optional) Some common actions ...

multiplayer keyboard user-experience  
asked by Vincent 2 votes
answered by tepples 2 votes

Greatest hits from previous weeks:

Does allocating and freeing a huge chunk of memory at startup "clean up memory"?

The book Game Coding Complete, Fourth Edition, chapter 5 (Game Initialization and Shutdown), section Checking Memory contains this interesting code sample: bool CheckMemory(const DWORDLONG ...

c++ engine memory  
asked by glampert 15 votes
answered by Ilmari Karonen 9 votes

How does Flow Field pathfinding work?

Supreme Commander 2 has something called flow field path finding. How does it work? Is there some article available I can read up on how it works?

path-finding  
asked by Spoike 30 votes
answered by tenpn 18 votes

Can you answer these?

Drag and drop in Flare3d

Now iam working on drag and drop prototype in flare3d.I have a f3d object and have different boxes to place the parts of the f3d objects . when i drag the parts of f3d object towards the boxes,if ...

collision-detection actionscript flex  
asked by Deepika C P 1 vote

OpenGL Bump Map -- Texture artifacts ?

I am learning OpenGL (and learning the math behind it) and I'm making a simple OBJ viewer, nothing fancy. I have diffuse, specular and ambient light/texture working fine and now I am implementing the ...

opengl textures shaders maps  
asked by rXp 1 vote
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