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Game Development Weekly Newsletter - Thursday, July 31, 2014

Game Development Weekly Newsletter

Top new questions this week:

how to make blocks like "redstone" working in a minecraft-like game when the block is very far-away from your character

I'm working on a 2D minecraft-like game, I use chunks to save my world and each chunk has 128*128 blocks in it. And infinite chunks can create an infinite world. Memory should never be infinite and …

minecraft memory-efficiency memory  
asked by warmwine 5 votes
answered by William 'MindWorX' Mariager 14 votes

How do commercial games engines organise the index/vertex buffers?

Preface: This question is going to be coming from a Direct3D point-of-view, because that's what I'm familiar with. Obviously we incur a slight overhead every time we change the vertex or index …

directx vertex-buffer index-buffer  
asked by Motig 5 votes
answered by Chuck Walbourn 8 votes

Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?

I am studying some chess and others AI algorithms and the majority of these implementations are made in C and C++, my question is, if I make a chess board and all the graphic thing in Unity, can I …

c++ unity algorithm chess  
asked by Mauk 4 votes
answered by StarWeaver 6 votes

How to do masking in Unity?

I'm trying to make a searchlight style punchout mask effect in unity 2d. I want to achieve this sort of effect: I made that animation in fireworks, using a white to black gradient circle masked on …

unity masking  
asked by Mr Dreigon 2 votes
answered by Petr Abdulin 0 votes

SpriteKit - How to jump to specific position?

I'm would like to achieve something like Object A will jump to position A in parabolic way. For example: I am able to make the object jump but i do not know how to calculate to make the object jump …

physics ios sprite-kit  
asked by miniram 2 votes
answered by Attackfarm 0 votes

How to run physics simulation in the background for possible future outcomes?

I'm designing a physics-heavy game in 3d. The core mechanic of this game is that the user gets to choose his actions based on probable future outcomes. For example - the player has a choice whether …

physics engine physics-engine simulations  
asked by OpherV 2 votes
answered by Sergio 3 votes

Implementing Mouse Lasso

I am toying around with a Boogaloopers clone (http://www.youtube.com/watch?v=zuaRi_fhdlQ). I have a small problem with the lassoing. Here's my current naive algorithm. The problem with this is that …

java libgdx  
asked by user2499946 2 votes
answered by Sergio 3 votes

Greatest hits from previous weeks:

What is the utility of squared radius and inverse squared radius for lighting computations?

On one of the slides from "DirectX 11 Rendering in Battlefield 3" PowerPoint I noticed the folowing code: struct Light { float3 pos; float sqrRadius; float3 color; float invSqrRadius; } I …

lighting light  
asked by cubrman 16 votes
answered by concept3d 23 votes

How to make a character jump?

I am currently making a game in C# using Direct X 9.0. The game remake is Donkey Kong NES. I have nearly everything completed, but I am having problems with the physics of Mario's jump. I have …

physics input jumping  
asked by Sarah 22 votes
answered by David Gouveia 52 votes

Can you answer these?

Determine wheter an octree node needs to be continue

For collision detection (moving vs. non-moving) in my current project, I decided to implement an octree approach after the preselection. The only collision detection I'm currently using is a …

collision-detection octree  
asked by the_Seppi 1 vote

DX 11 Specular Highlights in Deferred Renderer

I am currently implementing a deferred renderer in DX11.1. Right now I am having a problem that I can't seem to crack with specular highlights when I have multiple light sources. I keep a vector of …

c++ textures graphics rendering directx11  
asked by Patrick Purcell 2 votes

UI rich Strategy/RPG UI - 2D Game Engine or UI Toolkit?

I'm on the fence regarding the graphics engine of my current game and hope for some advice. This is an UI heavy strategy/rpg. Although the game is played on a (simple) 2D map, it is largely turn …

2d engine cocos2d sprite-kit ui  
asked by Nuoji 1 vote
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